[Bf-funboard] Suggestion for Orthographic Camera Views Keybinding for tablets/laptops/or people who don't want to drop the mouse

Sean Olson seanolson at gmail.com
Wed Apr 11 08:24:41 CEST 2012


Not exactly as proposed is fine of course (I realized there might be issues
with alt and linux OS functions, I rebind my OS alt to windows key).  I
also have been playing tonight and added some more that are nice with the
workflow.  I've been trying to stick to MMB is all things viewport
navigation, ctrl+RMB is all things 3d cursor, and left mouse button is all
things selection.

navigation (in addition to above email):
doubleclick alt key - view selected
alt+left tweak - border zoom

3d cursor:
ctrl+RMB - set 3d cursor
ctrl+(alt doubleclick) - zoom to 3d cursor

Selection:
Left Tweak - Box Select
Ctrl+Left Tweak - Lasso Select
Double Left Click - Circle Select (It would be nice if rotation could
happen during this)

Additionally, I want to remind you of the power of using
non-(alt+shift+ctrl) keys as modifiers.
C+V could be *C*amera to *V*iew
C+A could be *C*amera to *A*ctive

This exponentially increases possible keymaps and is quite easy to remember.

So much possibility!

-Sean











On Tue, Apr 10, 2012 at 11:01 PM, Knapp <magick.crow at gmail.com> wrote:

> That reminds me. I had a lot of requests to bring back the mouse draw to
> pick scale, rotate and grab.
>
> On Wed, Apr 11, 2012 at 7:57 AM, Nathan Vegdahl <cessen at cessen.com> wrote:
>
> > Ah!  Brilliant!  I don't know if I want to go with this precisely as
> > proposed, but it never occurred to me to involve the mouse.  That
> > makes a lot of sense.  Lots of avenues to explore now. :-)
> >
> > I'll add this to the key map as proposed for now.  And we can try
> > other things later on.
> >
> > Thanks Sean!
> >
> > --Nathan
> >
> >
> > On Tue, Apr 10, 2012 at 12:10 PM, Sean Olson <seanolson at gmail.com>
> wrote:
> > > Yep, as I mentioned in the email above, this plays nice with the
> pressing
> > > alt after starting rotation that snaps to nearest orthographic.
>  Problem
> > > with that alone is that it is slow if you are far away from the view
> you
> > > want to snap to ( you are near bottom and want top view) or you are
> > working
> > > on a model without clear directions so that you get mentally lost at
> > which
> > > way you are looking at the model.  Also, when using trackball,
> sometimes
> > > the model will get in a strange rotation on screen and its often just
> > > easiest to flip to front, top, side and reset mentally.
> > >
> > > -Sean
> > >  On Apr 10, 2012 1:01 PM, "Alberto Torres" <kungfoobar at gmail.com>
> wrote:
> > >
> > >> We already have snap to views (top/right/front etc but also 45°) when
> > >> rotating with mmb with alt pressed. However it doesn't use the
> > >> "autoperspective" I always enable in preferences. Doing a patch to fix
> > >> that should be very simple but it's always in my TODO.
> > >>
> > >> DiThi
> > >>
> > >>
> > >>
> > >> El día 10 de abril de 2012 18:30, Sean Olson <seanolson at gmail.com>
> > >> escribió:
> > >> > I've been playing with this setup for a bit now and I think I have
> > >> stumbled
> > >> > upon a good solution.  This solution keeps middle mouse tied to
> > >> navigation
> > >> > and also uses the alt key which already snaps to orthographic views
> if
> > >> > pressed after you start rotation. In practice with the mouse, this
> > setup
> > >> > seems to work great.  I do wish we could configure doubleclick speed
> > >> > though, as it seems a bit touchy.  In theory this should work fine
> on
> > >> > tablets, but for some reason mine keeps jumping into front view
> when I
> > >> > don't tell it to, perhaps some event is stealthily being sent to
> > blender
> > >> > via tablet that I am unaware of.  In addition, this keyset could sit
> > next
> > >> > to the use of the number keys without interfering (or it could free
> > the
> > >> num
> > >> > keys for something else) Anyway, give the idea a try and give me
> some
> > >> > feedback!
> > >> >
> > >> > The keyset would be this:
> > >> >
> > >> > alt+mmb tweak north - top view
> > >> > alt+mmb tweak south - bottom view
> > >> > alt+mmb tweak east - right view
> > >> > alt+mmb tweak west - left view
> > >> > alt+mmb click - front view
> > >> > alt+mmb doubleclick - back view
> > >> >
> > >> > -Sean
> > >> > _______________________________________________
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> > >> > Bf-funboard at blender.org
> > >> > http://lists.blender.org/mailman/listinfo/bf-funboard
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>
>
>
> --
> Douglas E Knapp
>
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