[Bf-funboard] Suggestion for Orthographic Camera Views Keybinding for tablets/laptops/or people who don't want to drop the mouse

Knapp magick.crow at gmail.com
Wed Apr 11 08:01:50 CEST 2012


That reminds me. I had a lot of requests to bring back the mouse draw to
pick scale, rotate and grab.

On Wed, Apr 11, 2012 at 7:57 AM, Nathan Vegdahl <cessen at cessen.com> wrote:

> Ah!  Brilliant!  I don't know if I want to go with this precisely as
> proposed, but it never occurred to me to involve the mouse.  That
> makes a lot of sense.  Lots of avenues to explore now. :-)
>
> I'll add this to the key map as proposed for now.  And we can try
> other things later on.
>
> Thanks Sean!
>
> --Nathan
>
>
> On Tue, Apr 10, 2012 at 12:10 PM, Sean Olson <seanolson at gmail.com> wrote:
> > Yep, as I mentioned in the email above, this plays nice with the pressing
> > alt after starting rotation that snaps to nearest orthographic.  Problem
> > with that alone is that it is slow if you are far away from the view you
> > want to snap to ( you are near bottom and want top view) or you are
> working
> > on a model without clear directions so that you get mentally lost at
> which
> > way you are looking at the model.  Also, when using trackball, sometimes
> > the model will get in a strange rotation on screen and its often just
> > easiest to flip to front, top, side and reset mentally.
> >
> > -Sean
> >  On Apr 10, 2012 1:01 PM, "Alberto Torres" <kungfoobar at gmail.com> wrote:
> >
> >> We already have snap to views (top/right/front etc but also 45°) when
> >> rotating with mmb with alt pressed. However it doesn't use the
> >> "autoperspective" I always enable in preferences. Doing a patch to fix
> >> that should be very simple but it's always in my TODO.
> >>
> >> DiThi
> >>
> >>
> >>
> >> El día 10 de abril de 2012 18:30, Sean Olson <seanolson at gmail.com>
> >> escribió:
> >> > I've been playing with this setup for a bit now and I think I have
> >> stumbled
> >> > upon a good solution.  This solution keeps middle mouse tied to
> >> navigation
> >> > and also uses the alt key which already snaps to orthographic views if
> >> > pressed after you start rotation. In practice with the mouse, this
> setup
> >> > seems to work great.  I do wish we could configure doubleclick speed
> >> > though, as it seems a bit touchy.  In theory this should work fine on
> >> > tablets, but for some reason mine keeps jumping into front view when I
> >> > don't tell it to, perhaps some event is stealthily being sent to
> blender
> >> > via tablet that I am unaware of.  In addition, this keyset could sit
> next
> >> > to the use of the number keys without interfering (or it could free
> the
> >> num
> >> > keys for something else) Anyway, give the idea a try and give me some
> >> > feedback!
> >> >
> >> > The keyset would be this:
> >> >
> >> > alt+mmb tweak north - top view
> >> > alt+mmb tweak south - bottom view
> >> > alt+mmb tweak east - right view
> >> > alt+mmb tweak west - left view
> >> > alt+mmb click - front view
> >> > alt+mmb doubleclick - back view
> >> >
> >> > -Sean
> >> > _______________________________________________
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