[Bf-funboard] Particle UV animation
Janne Karhu
jhkarh at gmail.com
Tue Apr 3 21:27:50 CEST 2012
Hi Hendrik,
yes this is possible for billboard particles. What you need to do is use
the uv-split options under the particle billboard options. The only
restriction is that the texture must be split into equal number of parts
in the x and y direction. Here's a nice video tutorial by Hannu Hoffrén on
the functionality http://vimeo.com/1412840. Although the tutorial is for
pre 2.5 Blender the functionality should be pretty much identical.
Janne Karhu - jahka
On Tue, 03 Apr 2012 21:14:46 +0300, Hendrik Lober <hendrik.lober at yahoo.de>
wrote:
> Hey there guys and gals! If I'm creating an animation sheet of an
> explosion for unity i have the option to set this texture as tiled thus
> letting the particle's billboards play through the animation. I was
> wondering if this is possible in blender.
>
> Back a while i messed around with the BGE and did some animated normal
> maps for water. it was exactly the same as in unity since i just needed
> to set the amount of tiles in the image properties. But i can remember
> that this didn't work for renderings.
>
> so my question is: is it possible in blender to have UV animations while
> rendering? Especially for billboard particles?
>
> the new smoke sim is really cool but i don't have that much render power
> on my notebook. so it would be a relief to being able to pre-bake a
> texture sheet of a dissolving blast for example and then just use a
> moderate amount of particles to form a realistic explosion.
>
> thanks in advance for the help
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