[Bf-funboard] oops schematic
ideasman42 at gmail.com
Tue Mar 31 22:53:53 CEST 2009
On Tue, Mar 31, 2009 at 1:25 PM, Martin Poirier <theeth at yahoo.com> wrote:
> --- On Tue, 3/31/09, Peter Haehnlein <hidarikiki at gmx.net> wrote:
>> I just heard that the oops schematic view will be gone. Is
>> that true?
>> I just want to say that there's no better view to
>> teach beginners
>> about Blenders object oriented approach. Kind of
>> inconvenient that I now
>> have to keep old blender versions to do this part of my
>> It was very handy to show what happens when you
>> duplicate with shift
>> or alt D or what it means to have the object or the mesh
>> carry the link
>> to the material.
> The problem is that it would get unwieldy very fast as scenes grew larger and was next to useless on scene that were big enough that a scene graph viewer would have been useful.
> We couldn't figure out good solutions to fix this flaw during wintercamp so it was decided to drop it.
> That doesn't mean *forever*, but until someone fixes the inherent problems of such a graph view...
> I understand why it would be useful for teaching though. :|
Agree oops ended up being pretty useless in scenes big enough that
you'd want to use it,
heres a test I did for making rna generate an oops view in blender
2.5, but its not finished since not all datablocks link up that
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