[Bf-funboard] Empties in the bone hierarchy

Nathan Vegdahl cessen at cessen.com
Tue Mar 31 09:28:36 CEST 2009

I was just providing a dissenting opinion.  You claimed that "any
serious rigger" would say one thing.  But I consider myself somewhat
serious at rigging, and I disagreed with your assertion.  That's all.

In any case, having a few basic bone shape presets would benefit both
ideologies here. :-)

--Nathan V

On Mon, Mar 30, 2009 at 10:53 PM, joe <joeedh at gmail.com> wrote:
> On Mon, Mar 30, 2009 at 8:37 PM, Nathan Vegdahl <cessen at cessen.com> wrote:
>> (joe)
>>> Bone shapes are not a time problem, which any serious rigger will tell
>>> you.
>>   Eh... that's not entirely true.  It can take time to plan and
>> execute good bone shapes for rig controls.  Compared to the rest of
>> the rigging process it's certainly not a bottleneck.  But I also
>> wouldn't say it's insignificant.
> Depends on the person, I guess.  I think minimalistic ones are fairly
> easy to do..
>> (David Bryant)
>>> So, most pro rig rig controls use simple controls (boxes,
>>> circles,crosses,spheres).
>>   Most professionally produced rigs use simple shapes because the
>> riggers making them are either lazy, or are on too strict of deadlines
>> to make good control shapes.
>>   Sure, maybe 40-70% of the controls will make sense as simple
>> shapes, depending on the rig.  But to really make the rig both
>> visually clear and not visually overwhelming/cluttered, you have to
>> carefully design the appearance of many of the controls.  Most rigs I
>> see (including "pro" rigs from other packages and studios) fail hard
>> on this.  Frankly, my BBB rigs fail pretty hard on this too.  I'm
>> still learning.
> Making controls nonoverwhelming isn't hard. . .and I don't think
> making them clear is hard either.  Rigging controls give real-time
> feedback, so they tend to be really easy to figure out (with the
> exception of things like ik/fk blending controls)..  There's no need
> to spend hours making super intuitive shapes.  Learning what a rig
> control does isn't generally the hard part of learning a rig, seems to
> me learning how the control layers are organized is more difficult
> (e.g. which layer has what), and also learning what the original
> intended workflows of the rig are.
>>   That said, having presets for common bone shapes (with tweakable
>> size+offsets) would be really handy, and would definitely speed up the
>> process.
>>   It would also be nice to be able to easily edit bone shapes in the
>> position/size they end up on the bone.  This can probably be done with
>> scripting, but it would be handy to have built-in.
>> --Nathan V
>> _______________________________________________
>> Bf-funboard mailing list
>> Bf-funboard at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-funboard
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard

More information about the Bf-funboard mailing list