[Bf-funboard] Layered Graph Editor System
joeedh at gmail.com
Wed Mar 18 18:13:43 CET 2009
This sounds like a great idea. Layered animation workflows are
planned in some form for 2.5 (if I remember right) and I think this
idea would be great for that.
2009/3/18 pavel siska <paya.siska at gmail.com>:
> This idea comes actually from SideFX Houdini, and it is about layering the
> curves(animations) of channels.
> You got animation A and animation B.
> Lets say animation A is keyframed and covers all timeline. Animation B is
> keyframed one little sample(ex.One period of sin function) which is extended
> to infinite repeating. And you combine this curves into one with help of
> methods like "Add", "Substract", "Multiply" and so on. You can everytime
> change the base curve(A) and adjust the sample curve(B) to get exactly what
> you want.
> I think it is really smart solution, and save me a lot of time during the
> project I am working on.
> What do you think?
> Pavel Siska
> Bf-funboard mailing list
> Bf-funboard at blender.org
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