[Bf-funboard] Converting .max files
Sangwoo Hong
sahngwoo at gmail.com
Sun Mar 15 20:17:09 CET 2009
True. One could argue that any 3D file really is a bunch of commands
recreating a 3D scene. However, maya has an ascii version of this list of
commands which is readable and decipherable by humans beings. Max doesn't
offer this option though. Writing a converter which takes scene data and
writes out formatted text strings where all the commands are pretty much
known and documented is one thing but trying to reverse engineer a binary
file where you have no idea what any of the codes mean or where a command
even begins or ends? I'm sure it's not "impossible" but I certainly won't
waste my time trying to make it happen...
On Sat, Mar 14, 2009 at 7:15 PM, joe <joeedh at gmail.com> wrote:
> from what I've heard, max files are like maya files: essentially a
> list of commands that recreate the scene.
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