[Bf-funboard] Vert as a star
hovergo at net-tech.com.au
Thu Mar 5 01:01:08 CET 2009
> So this is a feature request disguised as a functionality discussion
> disguised as help request ;)
Most peculiar that a simple question becomes a disturbance.
I could resent the inference of dishonesty by disguise but its probably not
meant that way.
Funny, I thought a simple - 'Go look at this info' would point me in a
direction, perhaps even, 'No it can't do that for now but we'll look into it'
would be a
great help, got none of that.
When using pixels to create stars can we have a way of rotating the output to
permit either horizontal or vertical radiants on x,y,z axes in 2.5 please.
> On Tue, 2009-03-03 at 14:00 +1100, Roger wrote:
>> Thanks Joe.
>> Reason I asked was because it may be a software issue not an artists method issue.
>> The software may provide only for a particular layout and not provide free form
>> If software then asking artists is of little value. My madness had a method.
>> Thanks anyway
>> joe wrote:
>>> Ah I'd suggest asking this in irc://irc.freenode.net/blenderchat or on
>>> On Mon, Mar 2, 2009 at 2:14 AM, Roger <hovergo at net-tech.com.au> wrote:
>>>> I set up one vert to be a 6 pointed star
>>>> Lines, rings, seed set to 0
>>>> Star to 6
>>>> Halo size 3.5
>>>> Flare Size 1.250
>>>> Its ok but when rendered the radiants are from the horizontal
>>>> I need 2 opposite radiants to be vertical
>>>> and to be able to shorten the other 4 radiants.
>>>> Rotation of pixel or camera has no effect on the render.
>>>> How can I rotate the radiants 60 dergees.
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