[Bf-funboard] Thoughts on multi-select mode.
Paweł Łyczkowski
plyczkowski at o2.pl
Wed Jun 3 16:41:18 CEST 2009
Hi all, I love Blender!
tl;dr - Could selecting an element in multi select mode DID NOT select it's
parts? Eg. select an edge and it's vertices remain unselected?
Seems stupid? Let me explain why I think it's not.
I discovered recently that turning more than one select mode on is possible
(eg vertex + edge), and was thrilled by it, because it could make modelling
even faster in Blender. But I soon learned that it is not so, because of
some operations that seem not practical for me, here are examples:
- Selecting an edge with all modes on, pressing ctrl-e and choosing select
edge loop selects the edge loop properly. I thought that this command is
equivalent to alt-clicking an edge, but it is not so. Alt-clicking an edge
selects, well, a few edge loops i think - vertex, poly and ege loops? A lot
anyway, which is useless. I suppose that this command executes "select edge
loop" on each edge vertex and poly that is selected by clicking on the edge.
Could it be overridden to execute the command on the clicked edge only?
- Selecting two parallel edges from a side of a cube with all select modes
on selects also their vertices, which selects also the other two edges,
which selects the whole face. So when you select the two edges, and execute
"erase edges" - 4 edges are erased. Not practical, I can do that by clicking
on the face and choosing "erase edges", which is more intuitive.
This all is due to the way the multi select mode works now - selecting
element selects it's parts. But the multi select mode (or a new mode) could
be awesome if selecting element did not selects it's parts. It would be not
always logical, because you could select an edge, and then add one of its
end vertices to the selection, and for eg. "extrude" would be confused which
one to extrude, the vertice or the edge? An I suppose a lot of problems
would arise, but I think they would all be solvable.
But there would be a lot of benefits. You could for eg. select two edges in
a cube, erase them, then without changing the selection mode continue to
edit vertices.
Well, maybe it is a stupid idea, but I think that minimizing the need to
change the selection modes would be a good thing.
Cheers
Paweł Łyczkowski
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