[Bf-funboard] Debugging bug #18968

Martin Poirier theeth at yahoo.com
Tue Jul 7 22:44:38 CEST 2009


They are zipped on save through Blender using zlib.

gzip should be able to open them, but I'd assume 7zip would too.

Martin

--- On Tue, 7/7/09, Early Ehlinger <early at respower.com> wrote:

> From: Early Ehlinger <early at respower.com>
> Subject: Re: [Bf-funboard] Debugging bug #18968
> To: bf-funboard at blender.org
> Received: Tuesday, July 7, 2009, 4:42 PM
> How are they zipped?  Info-zip
> doesn't seem to understand them.  7zip? gzip?
> 
> -- Early
> 
> On Tue, Jul 7, 2009 at 2:31 PM, Martin Poirier <theeth at yahoo.com>
> wrote:
> 
> >
> >
> >
> > --- On Tue, 7/7/09, Early Ehlinger <earlye at gmail.com>
> wrote:
> >
> > > From: Early Ehlinger <earlye at gmail.com>
> > > Subject: [Bf-funboard] Debugging bug #18968
> > > To: bf-funboard at blender.org
> > > Received: Tuesday, July 7, 2009, 3:14 PM
> > > This is in reference to
> > >
> > https://projects.blender.org/tracker/index.php?func=detail&aid=18968&group_id=9&atid=125
> > >
> > > So in debugging this, I'm learning a lot about
> blender
> > > internals, which is
> > > fun.
> > >
> > > We have a script that uses python to load a
> .blend file,
> > > e.g., by calling
> > > Blender.Load(...)
> > >
> > > The error "only .blend files can be loaded from
> the command
> > > line..." is
> > > issued in:
> > >
> > > /source/blender/python/api2_2x/blender.c (686):
> > > Blender_Load( ).
> > >
> > > Apparently, Blender_Load opens the file and
> checks to see
> > > that the first 4
> > > bytes are "BLEN," and if not, assumes that the
> file is not
> > > a .blend file,
> > > resulting in this error message.
> > >
> > > I have a customer who swears that the .blend
> files he is
> > > sending me were
> > > created in Blender 2.49, straight from the web
> site, and
> > > yet they fail the
> > > "BLEN" test above.  In fact, they start
> with
> > > 0x1f,0x0x8b,0x08,0x00 - I have
> > > no idea what that indicates - anybody have any
> tips?
> >
> > The API doesn't check for compressed files. (that's
> the bug). You can unzip
> > them manually and then it should work.
> >
> > Martin
> >
> >
> >     
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> 
> 
> 
> -- 
> Early Ehlinger
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
> 


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