[Bf-funboard] Some Thoughts on Channel Editing in Blender

JimmyVolatile spam at useful.no
Fri Jan 30 08:42:00 CET 2009


I agree with many of Moris' points. I've also noticed that the IPO editor is
especially cumbersome to work with. Is there currently an easy way of
changing Blender's shortcut keys to my liking or are they all hard-coded
into various files?

Better to wait for 2.50, yes?

/Jimmy

---------- Forwarded message ----------
From: Nathan Letwory <jesterking at letwory.net>
Date: Fri, Jan 30, 2009 at 6:38 AM
Subject: Re: [Bf-funboard] Some Thoughts on Channel Editing in Blender
To: bf-funboard at blender.org

/Nathan

2009/1/29 Moris Molino <info at morismolino.com>:
> -For viewing animation, alt+a as a hot key is a little cumbersome. It's
just
> way too out there for smooth fast access. What about alt+Spacebar? Maybe
> it's just me but alt+spacebar feels like less traveling to hit, rather
than
> alt+a. Plus if it could be a toggle on/off in stead of having to use esc.
> There's one less button to have to hit. Another thing about esc button...
> I'm not a big fan of being forced back to where I started every time I hit
> esc. If there were a setting for stop animation where you are, or stop
where
> you started, that might help. This should be universal throughout Blender.
I
> just happen to notice that in the Sequence Editor I can use the space bar
> for playback... but not anywhere else.
> -There are some other hot key issues that I feel get in the way of fast,
> smooth and efficient animation. Skip to next key frame needs to be
> integrated in a much smoother way. Control+page up/page down, again is
just
> way too cumbersome. I think it's great that arrow left and arrow right are
> frame forward/back, why not have alt+left arrow/right arrow be skip to
next
> key frame? It would seem logical. Likewise you can easily integrate skip
to
> end/start frame hot key to be alt+up arrow/down arrow.
>
>
>
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-- 
Mvh

Jarl Arntzen » +47 97082449 » Skype: jarlarntzen
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