[Bf-funboard] Rigging system

bassam bkurdali at freefactory.org
Mon Jan 19 19:01:09 CET 2009


I don't think copying CAT specifically or puppet shop specifically is a
target, but between improvements to blender core (2.5, animato,
etchaton) and adding python scripts for autorigging, we will 'get there'
eventually.

On Mon, 2009-01-19 at 02:40 -0700, joe wrote:
> CAT-type tools I suspect are not in line with the focus of blender
> (especially since it'd take so much time/effort to implement and
> maintain).  Still, I could be wrong :)
> 
> Joe
> 
> On Mon, Jan 19, 2009 at 12:05 AM, Willem Verwey <willem at 3danim8.net>
> wrote:
>         Hi all.
>         
>         I went to have a look at puppet shop. Seems quite cool. Would
>         be nice to
>         have something like this for blender in the future.
>         
>         Willem
>         
>         ----- Original Message -----
>         From: <bf-funboard-request at blender.org>
>         To: <bf-funboard at blender.org>
>         Sent: Saturday, January 17, 2009 1:00 PM
>         Subject: Bf-funboard Digest, Vol 53, Issue 10
>         
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>         > Today's Topics:
>         >
>         >   1. Interesting Rigging System (Sangwoo Hong)
>         >   2. Re: Python 3 (Campbell Barton)
>         >
>         >
>         >
>         ----------------------------------------------------------------------
>         >
>         > Message: 1
>         > Date: Fri, 16 Jan 2009 10:15:21 -0800
>         > From: Sangwoo Hong <sahngwoo at gmail.com>
>         > Subject: [Bf-funboard] Interesting Rigging System
>         > To: bf-funboard at blender.org
>         > Message-ID:
>         > <7afa85950901161015n8f0c4f2xae8eaef49f59db98 at mail.gmail.com>
>         > Content-Type: text/plain; charset="iso-8859-1"
>         >
>         > Now free for 3DS Max apparently.  There are tons of videos
>         on this site
>         > which describe all the functionality.  A similar product
>         called CAT
>         > (Character Animation Tools) just became free for 3DS Max
>         subscribers as
>         > well.
>         > http://www.lumonix.net/puppetshop.html
>         >
>         > phong.
>         > -------------- next part --------------
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>         > ------------------------------
>         >
>         > Message: 2
>         > Date: Fri, 16 Jan 2009 19:08:24 -0800
>         > From: Campbell Barton <ideasman42 at gmail.com>
>         > Subject: Re: [Bf-funboard] Python 3
>         > To: bf-funboard at blender.org
>         > Message-ID:
>         >
>         <7c1ab96d0901161908m3ce965d3s55d1bced2192ef6b at mail.gmail.com>
>         > Content-Type: text/plain; charset=ISO-8859-1
>         >
>         > Blender can be built with Python 2.6.x no problems, but
>         Python 3.x
>         > compatibility would take some days work on the C api and
>         some more
>         > moving scripts across *(Probably not worth doing, better
>         support Py
>         > 3.x in blender 2.5 only)
>         >
>         >
>         > On Wed, Jan 14, 2009 at 2:53 PM, Tom M <letterrip at gmail.com>
>         wrote:
>         >> No,
>         >>
>         >> LetterRip
>         >>
>         >> On Tue, Jan 13, 2009 at 10:46 PM, Roger
>         <hovergo at net-tech.com.au> wrote:
>         >>> Will Blender 2.48 work with Python 2.61 and 3.0
>         >>> TIA
>         >>> Roger
>         >>>
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>         >
>         >
>         >
>         > --
>         > - Campbell
>         >
>         >
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