[Bf-funboard] Rigging system

joe joeedh at gmail.com
Mon Jan 19 10:40:42 CET 2009


CAT-type tools I suspect are not in line with the focus of blender
(especially since it'd take so much time/effort to implement and maintain).
 Still, I could be wrong :)

Joe

On Mon, Jan 19, 2009 at 12:05 AM, Willem Verwey <willem at 3danim8.net> wrote:

> Hi all.
>
> I went to have a look at puppet shop. Seems quite cool. Would be nice to
> have something like this for blender in the future.
>
> Willem
>
> ----- Original Message -----
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> Sent: Saturday, January 17, 2009 1:00 PM
> Subject: Bf-funboard Digest, Vol 53, Issue 10
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> >   1. Interesting Rigging System (Sangwoo Hong)
> >   2. Re: Python 3 (Campbell Barton)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Fri, 16 Jan 2009 10:15:21 -0800
> > From: Sangwoo Hong <sahngwoo at gmail.com>
> > Subject: [Bf-funboard] Interesting Rigging System
> > To: bf-funboard at blender.org
> > Message-ID:
> > <7afa85950901161015n8f0c4f2xae8eaef49f59db98 at mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Now free for 3DS Max apparently.  There are tons of videos on this site
> > which describe all the functionality.  A similar product called CAT
> > (Character Animation Tools) just became free for 3DS Max subscribers as
> > well.
> > http://www.lumonix.net/puppetshop.html
> >
> > phong.
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> > ------------------------------
> >
> > Message: 2
> > Date: Fri, 16 Jan 2009 19:08:24 -0800
> > From: Campbell Barton <ideasman42 at gmail.com>
> > Subject: Re: [Bf-funboard] Python 3
> > To: bf-funboard at blender.org
> > Message-ID:
> > <7c1ab96d0901161908m3ce965d3s55d1bced2192ef6b at mail.gmail.com>
> > Content-Type: text/plain; charset=ISO-8859-1
> >
> > Blender can be built with Python 2.6.x no problems, but Python 3.x
> > compatibility would take some days work on the C api and some more
> > moving scripts across *(Probably not worth doing, better support Py
> > 3.x in blender 2.5 only)
> >
> >
> > On Wed, Jan 14, 2009 at 2:53 PM, Tom M <letterrip at gmail.com> wrote:
> >> No,
> >>
> >> LetterRip
> >>
> >> On Tue, Jan 13, 2009 at 10:46 PM, Roger <hovergo at net-tech.com.au>
> wrote:
> >>> Will Blender 2.48 work with Python 2.61 and 3.0
> >>> TIA
> >>> Roger
> >>>
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> >
> >
> > --
> > - Campbell
> >
> >
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