[Bf-funboard] Blender - Alt M

Roger hovergo at net-tech.com.au
Wed Jan 7 10:37:49 CET 2009


Tony Mullen wrote:
> Hi,
> 
> Although phong was mistaken about the ability to adjust limit
> distance, there is a valid point that remove doubles is intended as a
> tool for removing doubled verts, not as a general merge tool. The
> merge tools as they are are much more flexible, but they simply lack
> the ability to control where the merged point winds up on cases where
> there are >2 points being merged.
> 
> Proximity shouldn't have anything to do with it. For example, I want
> to merge points b, c, d, e, and f together and have them wind up at
> the place where b was originally like so:
> 
> a__b_________c___d___e___f___g
> 
> a__b________________________g
> 
> Proximity would bring "a" into the equation, which has nothing to do
> with what I want.
> 
> This is really simple with the "At First/At Last" option. You just
> select the points and merge them, making sure b is selected last or
> first. It's not otherwise possible without some extra snapping steps,
> as far as I can see.
> 
>> (two groups of verts). Not only is that a modal behavior, but also
>> there's not a particularly easy way to tell Blender which selected
>> verts (or edges, for that matter) belong to which group you want to
>> merge from/to. What's being asked for sounds too unpredictable to
>> automate.
> 
> As I understand it, the proposed functionality is exactly what is
> already present for cases where you merge 2 verts, it's simply missing
> for cases where you merge 3 or more verts.
> 
> Is there any actual reason why the "At First/At Last" menu entries are
> not present in cases of more than 2 selected verts? It almost seems
> that it must have been deliberately left out for some reason.
> 
> T

Tony as usual you have hit the nail on the head -- you explained exactly what I 
tried to ask for.
Yes make make merge at First/Centre/Last work for any number of verts on the 
same edgeline.
Thank you
Roger


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