[Bf-funboard] Blender - Alt M

Roger hovergo at net-tech.com.au
Wed Jan 7 03:02:39 CET 2009


Sangwoo Hong wrote:
> On Mon, Jan 5, 2009 at 7:02 PM, Tony Mullen <tony.mullen at gmail.com> wrote:
> 
>>> I have no idea how Blender picks which of the points to delete
>> It picks them based on proximity. You set the maximum distance in the
>> Limit field next to the Rem Doubles button.
> 
> 
> Just to clarify, what I meant here by which point gets deleted is which of
> the "double" points are deleted, now how a point is determined to be a
> double point.
> 
> phong.
> 



Start with a plane, extrude one edge along the x  a number of times, move the
internal edges to be close together representing a wall thickness.
Select the internal edges and remove doubles will remove the edge or vert that
was the last extruded provided it is within the Limits and leafe the previous
extruded edge.
Roger



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