[Bf-funboard] Blender - Alt M

Kernon Dillon kernond at gmail.com
Wed Jan 7 01:30:32 CET 2009


If you want to control the location of the merge, set the pivot control to
3d cursor. Place or snap the 3d cursor as desired. Select the two rows of
vertices that you want to merge. Make sure AutoMerge is enabled. Scale to
zero along the axis for the desired merge. Remove Doubles with the default
settings. Done.

If you have several merges to perform, then wait until you've finished
aligning everything before doing a Remove Doubles. That way you only have to
do it once.

After setting the pivot control and enabling AutoMerge, it's a very fast
solution *that works*. I can't think of a faster way without having a
specific button or macro for the task.

I can create a quick video demonstrating the process, if needed.


Kernon

On Tue, Jan 6, 2009 at 7:17 PM, Roger <hovergo at net-tech.com.au> wrote:

> Tony Mullen wrote:
> >> I have no idea how Blender picks which of the points to delete
> >
> > It picks them based on proximity. You set the maximum distance in the
> > Limit field next to the Rem Doubles button.
> >
> > I don't fully understand most of the workarounds proposed here to
> > Roger's initial suggestion, and I don't see how this issue could be
> > addressed using proximity-based merging. But the suggestion itself is
> > a good one and it seems to be obvious missing functionality. Blender
> > already has an "at first" and "at last" option when merging two
> > vertices. It does not have an "at first" or "at last" when merging
> > more than two vertices, and it would be useful it it did. Of course
> > there are workarounds involving snapping with the 3D cursor, but these
> > are all extra steps and it seems most sensible simply to have merging
> > work the same with 2+ verts as it works with 2 verts.
> >
> <Mesh Tools><Remove Doubles> works if the proximity is set accordingly
> high.
> It does not remove the join and make the object into one piece.
> Take 2 cubes joined and close together, so 4 verts of each are in proximity
> say
> 0.2 blender unit apart.
> Rem Doubles works if the Limit (proximity)  is 0.21 or slightly larger than
> the
> distance between.
> I guess this would work for any distance up to the maximim of the
> Limitprovided
> the Limit is suitably set.
>
> Its all extra work when simple selection of verts and merge would speed the
> process.
> TIA
> Roger
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-- 
Kernon Dillon
------------------------------------------------------
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