[Bf-funboard] Blender - Alt M

Tony Mullen tony.mullen at gmail.com
Tue Jan 6 04:02:32 CET 2009


>I have no idea how Blender picks which of the points to delete

It picks them based on proximity. You set the maximum distance in the
Limit field next to the Rem Doubles button.

I don't fully understand most of the workarounds proposed here to
Roger's initial suggestion, and I don't see how this issue could be
addressed using proximity-based merging. But the suggestion itself is
a good one and it seems to be obvious missing functionality. Blender
already has an "at first" and "at last" option when merging two
vertices. It does not have an "at first" or "at last" when merging
more than two vertices, and it would be useful it it did. Of course
there are workarounds involving snapping with the 3D cursor, but these
are all extra steps and it seems most sensible simply to have merging
work the same with 2+ verts as it works with 2 verts.

T


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