[Bf-funboard] Node view tweaks request

trip somewhere trip0o at gmail.com
Sun Jan 4 23:36:22 CET 2009


my main goal was just to speed up creation of nodes to examine the
output of the Render Layer node and the continual inspecting of the
Layer Node's data.

I do not know of this ctrl-click to link nodes. However I did just try
various ways to select the two nodes with ctrl-click to to effect.

On Sun, Jan 4, 2009 at 5:28 PM, bassam <bkurdali at freefactory.org> wrote:
> It needn't be an either/or. viewer nodes are valuable for persistent
> needed views that are especially important, but a temporary "view this"
> command/tool/hotkey/what have you would help in precisely the screenshot
> you posted; I doubt you would ever (well I wouldn't) want to keep so
> many viewer nodes around in a scene.
> you can in the meantime use the ctrl-click to attach a viewer to a node,
> but it does not afaik let you select which specific output.
>
> On Sun, 2009-01-04 at 16:39 -0500, trip somewhere wrote:
>> > The line gets fully highlighted when the nodes on both ends are
>> > selected. This is so you know what is selected. Maybe a different
>> > color from the black to have the gradient change into would be better
>> > instead.
>>
>> That  also highlights all of the other lines, which yeah works partway
>> but ikes it's yet another distraction, right now I don't see the point
>> of a mid way highlight from the viewer node otherwise.
>>
>> >I think a better solution would be to remove the need for viewer nodes by adding the possibility of selecting and viewing >output slots directly.
>>
>> True and that would be neat as well. But since this is blenders way
>> for now, I did not want to cross the "add a feature" line at this
>> moment. As well as the thumbnails do help as it stands. After they are
>> created that is.
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