[Bf-funboard] Edit mode to Object mode switching

Campbell Barton ideasman42 at gmail.com
Mon Feb 2 04:38:19 CET 2009

On Sun, Feb 1, 2009 at 2:59 PM, Roger <hovergo at net-tech.com.au> wrote:
> <snip>
> GSR wrote:
>>>> Double clicking to toggle editmode looks convenient, but might also
>>>> backfire and be annoying?
>>>> Say you apply this to mesh edit, ipo's, sequencer metastrips... When
>>>> placing the 3d cursor or playhead its possible your clicks could be
>>>> interpreted as changing editmode... practically not sure how much this
>>>> would happen though.
>>> If that's a problem, the instead of double click make it
>>> CTRL-double-click (or some other meta-key combination).
> </snip>
> I think its going too far to apply a simple double click to a range of tasks.
> I think that mesh/objectmodeling, as in creating a model prior to animation can
> safely be considered as a single task particularly for those many of us who
> don't really need ipo's, sequencers and the like.
> Golly my daughter and I have been modeling in Blender for many years and never
> had to animate until now, because she wants an Osserey ( a representation of
> suns, planets and moons swirling within a sphere for her story.
>  Flash has the facility, double click to open a group or single item and click
> anywhere in the window to close, its not a new thing.
> Definitely not CTRL double click for mesh modeling.
> Why compound a problem, when all is needed is to quickly create that which we
> visualise.
> Mesh modeling is a state of mind and an ability all on its own.
> I agree that the UI people need to establish and maintain consistency  but
> modeling is what we do then stop and swap mind set to look at the menu
> structure, tabs or hot keys on the keyboard to achieve a simple mode change.
> Anyway them's my thoughts
> Roger
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Original suggestion
> Double click on an object puts the object in edit mode, double click anywhere
off the object returns to object mode."

So were not talking about double click toggle edit mode, this is
double click will set an object active then enter editmode.
Im not sure about the sense in " double click anywhere off the object
returns to object mode"
unless Roger means you could be editing 1 objects, and go directly
into editing another object.

Ignore that for now
So in object mode, double click would be like RMB then Tab.

A slight disadvantage with this is you wont know what object you
selected before going into editmode, no big deal but Im also surprised
this is seen as such a time saver. Another issue is that this could
conflict with the manipulator. when it happened to be around the
object you want to click on.

- Editmode isnt something you use ALL the time, like view orbit or grab.
- If you want to use blender efficiently you need to have one hand on
the keyboard, and I dont find RMB+Tab that slow.

Though this is fairly easy to add if someone wants to make a patch and test it.

- Campbell

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