[Bf-funboard] Bf-funboard Digest, Vol 60, Issue 8
Willem Verwey
willem at 3danim8.net
Mon Aug 31 12:47:51 CEST 2009
Hi all.
I'm no programmer but it seams that there is sometimes just to many the
things taking priority. And this could be understood.
Maybe a way to approach this could be to launch a developments project such
the Orange and Peach projects. But to focus more on the Programming side of
things.
This is just a though.
Regards
Willem Verwey
For 3D Animation Network
+27 74 192 9252
Disclaimer:
This email and its attachments may be confidential and re intended solely
for the use of the individual to whom it is addressed.
Any views or opinions expressed are solely those of the or and do not
necessarily represent those of "3D Animation Network".
If you are not the intended recipient of this email and its attachments, you
must take no action based upon them, nor must you copy or show them to
anyone.
Please contact 3D Animation Network if you believe you have received this
email in error.
-----Original Message-----
From: bf-funboard-bounces at blender.org
[mailto:bf-funboard-bounces at blender.org] On Behalf Of
bf-funboard-request at blender.org
Sent: 31 August 2009 12:00 PM
To: bf-funboard at blender.org
Subject: Bf-funboard Digest, Vol 60, Issue 8
Send Bf-funboard mailing list submissions to
bf-funboard at blender.org
To subscribe or unsubscribe via the World Wide Web, visit
http://lists.blender.org/mailman/listinfo/bf-funboard
or, via email, send a message with subject or body 'help' to
bf-funboard-request at blender.org
You can reach the person managing the list at
bf-funboard-owner at blender.org
When replying, please edit your Subject line so it is more specific
than "Re: Contents of Bf-funboard digest..."
Today's Topics:
1. aditional graphic engines support (Oscar Dario Franco Galeano)
2. Re: aditional graphic engines support (joe)
----------------------------------------------------------------------
Message: 1
Date: Sun, 30 Aug 2009 09:24:15 -0500
From: Oscar Dario Franco Galeano <scardario at gmail.com>
Subject: [Bf-funboard] aditional graphic engines support
To: blender funboard <bf-funboard at blender.org>
Message-ID:
<c09b170b0908300724o638a2b28g3750df1c0ef180c at mail.gmail.com>
Content-Type: text/plain; charset=UTF-8
We are game developers using blender for our assets, but I think blender
potencial in game creation is enormous,
I'd like to use blender as a WYSIWYG game editor, in order to do that
blender would need to support other engines, not only open source, but
comercial too,
not just for the game editor thing, it could be used as a material and
shader editor and object visor,
I would strongly recommend Ogre3D as one of the firsts engines to support
(in case you decide to do this) as is maybe the best open graphic engine and
has a very well organized code in C++
Thanks
------------------------------
Message: 2
Date: Sun, 30 Aug 2009 11:57:05 -0600
From: joe <joeedh at gmail.com>
Subject: Re: [Bf-funboard] aditional graphic engines support
To: bf-funboard at blender.org
Message-ID:
<ca3ef29a0908301057v2c7d4341w4e7179fc82496590 at mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1
Supporting other graphic engines would be difficult; the GE was
originally designed to do this, but the code's become fairly diluted
with opengl-specific stuff since then. The GE isn't really meant to
be quite that powerful, iirc. What you want would probably require
writing an entire new game engine, one designed specifically to
support multiple highly advanced graphics engines. It would probably
take quite a lot of time and resources to develop a system that could
fully support advanced engines yet also work well enough with
something like Ogre3D.
Joe
On Sun, Aug 30, 2009 at 8:24 AM, Oscar Dario Franco
Galeano<scardario at gmail.com> wrote:
> We are game developers using blender for our assets, but I think blender
> potencial in game creation is enormous,
>
> I'd like to use blender as a WYSIWYG game editor, in order to do that
> blender would need to support other engines, not only open source, but
> comercial too,
>
> not just for the game editor thing, it could be used as a material and
> shader editor and object visor,
>
> I would strongly recommend Ogre3D as one of the firsts engines to support
> (in case you decide to do this) as is maybe the best open graphic engine
and
> has a very well organized code in C++
>
>
> Thanks
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>
------------------------------
_______________________________________________
Bf-funboard mailing list
Bf-funboard at blender.org
http://lists.blender.org/mailman/listinfo/bf-funboard
End of Bf-funboard Digest, Vol 60, Issue 8
******************************************
More information about the Bf-funboard
mailing list