[Bf-funboard] Feature proposal
joeedh at gmail.com
Sun Apr 5 07:27:58 CEST 2009
I'm not sure this is such a good idea as an official feature in the
core code. It'd be great as a script. Something that simply
autogenerates the key poses for you (contact, down, pass, up, contact)
would be best, I think. You don't really want a polished basic walk,
so much as a framework (and even that would only be useful in more
realistic applications, since once you get into the cartoon realm you
have personality walks, which have quite a bit of variation and go
outside the framework of a basic walk).
Also, having it as a script might be considered more "legitimate". .
.I suspect having a feature like that internally would hurt our
credibility with serious artists.
On Thu, Apr 2, 2009 at 4:59 PM, Roger <hovergo at net-tech.com.au> wrote:
> Have no idea if this is feasible however, if bones and armatures can be
> automatically applied to a mesh via software, could automatic walk cycle also be
> There's probably 3 or 4 basis life form mesh types.
> Legs and arms, etc.
> Fins and tails.
> Levers and pulleys.
> Things like mouth, eyes and finer details are not included in this assumption.
> Also there seems to be only a few different walk/movement cycles (for want of a
> better term) that I can find,
> biped/ quadripedal movement of legs, feet, arms and hands,
> swimming / fins / tails for aquatic meshes,
> mechanical rigging
> cyclic as with tank tracks, belts and pulleys, etc.
> There are of course infinite variations on these but if the basics can be
> automatically applied to an armature/bone set it could reduce animation workload.
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