[Bf-funboard] Feature proposal
hovergo at net-tech.com.au
Fri Apr 3 00:59:08 CEST 2009
Have no idea if this is feasible however, if bones and armatures can be
automatically applied to a mesh via software, could automatic walk cycle also be
There's probably 3 or 4 basis life form mesh types.
Legs and arms, etc.
Fins and tails.
Levers and pulleys.
Things like mouth, eyes and finer details are not included in this assumption.
Also there seems to be only a few different walk/movement cycles (for want of a
better term) that I can find,
biped/ quadripedal movement of legs, feet, arms and hands,
swimming / fins / tails for aquatic meshes,
cyclic as with tank tracks, belts and pulleys, etc.
There are of course infinite variations on these but if the basics can be
automatically applied to an armature/bone set it could reduce animation workload.
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