[Bf-funboard] AnimationLayers and Simplifying Nodes

Juan Pablo Solís juanpsolis at hotmail.com
Fri Oct 17 03:24:39 CEST 2008


COOL!! That´s great, i´m going to study NLA editor Thanx!!

 



> Date: Thu, 16 Oct 2008 13:07:51 -0700
> From: theeth at yahoo.com
> To: bf-funboard at blender.org
> Subject: Re: [Bf-funboard] AnimationLayers and Simplifying Nodes
> 
> That's what the NLA editor is for.
> 
> Make different action blocks for your running, jump, etc sequences, then lay them out in the NLA, there you can retime them, scale them in time, repeat them, ...
> 
> Martin
> 
> 
> --- On Thu, 10/16/08, Juan Pablo Solís <juanpsolis at hotmail.com> wrote:
> 
> > From: Juan Pablo Solís <juanpsolis at hotmail.com>
> > Subject: Re: [Bf-funboard] AnimationLayers and Simplifying Nodes
> > To: bf-funboard at blender.org
> > Date: Thursday, October 16, 2008, 3:52 PM
> > I think you get the idea better than me, it would be great
> > if we make an animation and the client says the walk cycle
> > is too slow, then we make a layer including the bones and
> > the segment of the walkcycle and get it short to make it
> > faster, and if them tell us, "mmm please put an
> > anticipation before the character jumps" then we make
> > some layers, get the walkcycle layer, and move the jump
> > layer (or group, or action) along the timeline, and start
> > working with the anticipation movement in the middle.
> > Something like that, you seen to know more than me about
> > this, i´ve just used maya and blender for animation and
> > them do not have something like this, when i´ve had to
> > correct animation, i´ve had to move selection frames and
> > then sometimes get to time them again.
> > 
> > Date: Thu, 16 Oct 2008 11:36:10 -0700
> > From: sahngwoo at gmail.com
> > To: bf-funboard at blender.org
> > Subject: Re: [Bf-funboard] AnimationLayers and Simplifying
> > Nodes
> > 
> > On Thu, Oct 16, 2008 at 10:57 AM, Juan Pablo Solís
> > <juanpsolis at hotmail.com> wrote:
> > 
> > 
> > 
> > 
> > 
> > well i think that the addition functionality could be that
> > them are gouped
> > I think I know what you're talking about.  It seems to
> > me the question breaks down in to two parts.
> > 
> > First is the ability to, as you say, stretch or shrink a
> > selection of keyframes so the range of time they take up is
> > longer/shorter then the original timing of the keyframes.  I
> > think this is already possible in the action editor.  Select
> > a bunch of keyframes then scale it using "s".  The
> > current frame serves as the center of this scaling so
> > you'll want to make sure your current frame is the frame
> > you want to scale from.
> > 
> > The second part is the part about grouping different tracks
> > together inside the action editor.  I suppose this could be
> > helpful if you have a model with hundreds of bones which you
> > need to organize.  For instance, say you can have groups for
> > the arm, leg, face, etc.
> > 
> > But I have a feeling this is not what you're looking
> > for.  I think what you're looking for is an "onion
> > skinning" like system similar to what's available
> > with Character Studio in 3DS Max.  But this is actually
> > layering and blending of discreet animations clips on top of
> > each other, kind of like an editor for actions which are
> > layered on top of other actions which may or may not share
> > keyframes for same set of bones.  That is to say, a
> > "group of tracks" inside the action editor
> > wouldn't be able have one bone belong to more then one
> > group where as an "action layering system" would
> > have keyframes for a bone in "action 01" which
> > blends/overrides with keyframes for the same bone in
> > "action 02".
> > 
> > As far as I know this kind of functionality is not
> > available in Blender yet.(Someone please correct me if they
> > knows this to be incorrect because I would love to know. :D)
> >  This kind of functionality would certainly be a useful one
> > but it's probably a pretty involved project if someone
> > wanted to tackle it.
> > 
> > phong.
> > 
> > _________________________________________________________________
> > Llega la nueva temporada. Consulta las nuevas tendencias en
> > MSN Estilo
> > http://estilo.es.msn.com/moda/_______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> 
> 
>       
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard

_________________________________________________________________
¡Entra en el Club oficial de Messenger y te enterarás de todas las novedades! 
http://www.vivelive.com/ilovemessenger
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-funboard/attachments/20081017/baa2e3f7/attachment.htm 


More information about the Bf-funboard mailing list