[Bf-funboard] Default file changes?

Sangwoo Hong sahngwoo at gmail.com
Tue Oct 14 23:36:06 CEST 2008


Thanks everybody for the response.  I'll go ahead and bring this up to the
devs.  If they're interested maybe I'll get to submit a request to change
it.
phong.

On Tue, Oct 14, 2008 at 12:53 PM, JimmyVolatile <spam at useful.no> wrote:

> Thumbs up! I've made just these very changes to my default-file only
> recently after about 3 years of using Blender on and off and I couldn't
> agree more with you.
>
> I think most people can cope with and learn to like a novel UI,  but the
> sad thing is that maybe the most novel and unique parts of Blenders UI are
> also the very first parts new users come in contact with. (I.e. *Right
> mouse* for select etc.) By removing the early obstacles and allowing the
> newbie to experience more of Blender before fatigue sets in, the first
> impression is still a lot more positive.
>
> For example, as a professional low-tech newbie, (like myself) it doesn't
> really matter if the competing packages costs $ since it seems like simply
> learning Blenders UI will also cost $ (time) even if the software itself is
> free.
>
> Only changing "Select" from "Right mouse" to "Left mouse" would help
> tremendously in the effort to provide newbies a much more pleasant first
> experience in Blender. Also, I can not really think of a good reason why for
> instance the select should be kept as it is. Maybe there have been a good
> reason but it seems to be obsolete now.
>
> I think that Blenders uniqueness may be very well retained in other parts
> and aspects of the application other than the most frequently used parts of
> the UI.
>
> With regs,
> --
> Jimmy Volatile
>
> On Mon, Oct 13, 2008 at 11:19 PM, Sangwoo Hong <sahngwoo at gmail.com> wrote:
>
>
>> -Default to "Turntable" for "View rotation" instead of "Trackball".
>> -Default to "Left Mouse" for "Select with" instead of "Right Mouse".
>>
>> -Default to "Add new objects: <- Align to View" turned off.
>>
>> -Default the initial 3D view to a 3/4 perspective view instead of looking
>> down the "z".
>>
>
>
>
>
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>
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