[Bf-funboard] Default file and nodes

Juan Pablo Solís juanpsolis at hotmail.com
Tue Oct 14 22:59:35 CEST 2008


Hi, this is my first entry, sorry I speak spanish so my english sometimes is wrong.

Well, I´m agree with almost all the proposals to change the default file, and maybe a couple of "screen splits" maybe one the top, and other the camera. But selecting with the right button do not bothers to me.

My next suggestion: I´ve been studying 3d animation a couple of years, and there they teachme maya, but i´ve been learning blender, and i´m convinced that blender has a great level relatively, but i´ve been trying to learn material nodes in blender, and it has been a really hard to me to understand them, it looks like i have to use a lot of pieces to make a node, maybe it would be good if developers take a look to the maya nodes, to get some ideas to give a little changes to the blender nodes, or to simplify it, par example maya nodes you get an image node and drop over the material node with mmb and it shows you a drop down menu with the options to map it, (transparency, incandecense, bump, speccular, etc) and there were just 3 parts of the node (locator of the image, image, and material) the geometry nodes are hide.

i hope to post correctly, if i made spam you can tellme and teach me how to post. Thanx!

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