[Bf-funboard] Default file changes?

Sangwoo Hong sahngwoo at gmail.com
Tue Oct 14 01:43:40 CEST 2008


Same here.  I sometimes press Blender keyboard shortcuts when I'm inside
other packages because I'm so used to a set of key presses getting me to
what I want to do instead of pressing some icons or making sure to drag
certain parts of widges/manipulators.
phong.

On Mon, Oct 13, 2008 at 3:41 PM, Roger <hovergo at net-tech.com.au> wrote:

> Sangwoo Hong wrote:
> > Hello everyone,
> > Recently, I got in to a rather heated argument in the XNA community forum
> > where I had to defend Blender's UI against people who didn't even bother
> to
> > give Blender a real try because they were too turned off by the rather
> blank
> > slate state in which Blender first opens after it's been installed.  I
> have
> > noticed this "criticism" before and have had to explain how I have my own
> > defaults set differently then the default file as it ships.  While doing
> > this it occurred to me that what confounded these potential users were
> very
> > simple things which if the default file which ships with Blender was a
> > little different would make it that much easier for users with experience
> > with other 3D packages to get going with Blender.
> >
> > My question is if there would be any interested by the community and/or
> dev
> > team to change this to make things a bit more palatable for new comers or
> if
> > it should be left as is as a sort of right of passage or something?  The
> > kind of changes to the default file I'm talking about are:
> >
> > -Default to "Turntable" for "View rotation" instead of "Trackball".
> >
> > -Default to "Left Mouse" for "Select with" instead of "Right Mouse".
> >
> > -Default to "Add new objects: <- Align to View" turned off.
> >
> > -Default the initial 3D view to a 3/4 perspective view instead of looking
> > down the "z".
> >
> >
> > Good?  No good?  Pointless?  What do you think?
> >
> > phong.
> >
> For transitional purposes from  another application or for a total newbie,
> yes I
> agree with you.
> A friend I was teaching Blender to, couldn't grasp simply dragging the view
> to
> 3/4 view or rotating with a mouse.
> Once Blender is in ones consciousness it doesn't matter any more.
> My daughter and her friends are so fast now working with the conventional
> Blender interface that they are noticeably slower and disorientated in 3ds
> max
> or other apps.
> Roger
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