[Bf-funboard] custom/normal/etc view enhancement possibilities
Martin Poirier
theeth at yahoo.com
Thu May 29 22:12:51 CEST 2008
--- On Wed, 5/28/08, Bassam Kurdali <bkurdali at freefactory.org> wrote:
> From: Bassam Kurdali <bkurdali at freefactory.org>
> > > * we can do object/edge/face/vertex. would be
> nice to have
> > > bone too :)
> >
> > Shouldn't be too hard, if Normal Alignement is
> supported, it can be made into a CTO. Pose and Edit bone I
> guess?
> Yes, that would be great. right now I'm adding extra
> objects just to
> define the alignment, it would be great to just add the
> first bone , and
> define the alignment from it (one less step)
Done.
I had already fixed normal orientation on edit bones for Pablo (VenomGFX) here, so it wasn't that much work to fix pose bone and add CTO options.
> heh, one of my big requests- and that is the option to make
> the
> user-selected orientation default, with the global modified
> (i.e. local
> x with middle click/ x axis, global x with ctrl-middle
> click /select
> axis), though I would like fine grained tuning (I like
> keeping x, y, z
> to be global hot-keys)
> But this is minor, I could always hack my own copy of
> blender to behave
> this way. I'm sure there are much better
> UI/functionality ideas out
> there that exploit the custom orientations.
Small behavior changes like that could always be made optional, if it's useful to many.
Martin
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