[Bf-funboard] some observations about action groups.

Robert Ives robbibob at gmail.com
Sat Jun 21 08:29:03 CEST 2008


On 6/20/08, Bassam Kurdali <bkurdali at freefactory.org> wrote:
> Hi folks, working in a production environment here (linked characters
> +proxies, with rigs being revised during the project at the same time as
> animation, and noticed some small things that don't seem ideal)
> 1-I added bone groups to the rig late in the game- the animator already
> had action groups defined in his action. as a result he couldn't see the
> bone groups in the action- even after (experimentally) deleting the
> action groups he had created.
>
> 2-action groups created by the user are not able to be colored.
>
> 3-the most valuable thing to color (the group itself, not the channels
> underneath) always remains green.
>
> 4-despite (or because of) the coloring, keys on the group level look too
> similar to keys on the bone/channel level, making the action a bit
> confusing visually.
>
> 5-when selecting use group colors, the channel colors are assigned the
> active color of the bone. this is horrible here! the active color for
> all our groups is white; this is so you can always tell what is the
> active bone. as a result, all channels get white on white text....
>
> 6-there is no possibility to user-define the colors in the action
> editor.
>
> 7-(related to 5) there is no attempt to select a contrasting text color
> to the bg color.
>
> 8-(related to 1) the animator should be able to pick between (show bone
> groups/ and show local action groups)
>
> 9-groups are shown even if all their channels are hidden, increasing
> rather than decreasing the visual clutter in the action editor.
>
> 10- there is no way to not show groups once they are there- would be
> nice to have a toggle for that.
>
> In general groups seem to be a nice feature, but they feel incomplete
> right now- they might fit one or two specific workflows, but are not
> quite flexible enough yet for everybody-and they could be with just a
> little bit extra, I think.
> cheers
> Bassam
>
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________________

Robert Ives
Character Animator.
Avalanche Studios AB.


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