[Bf-funboard] more usability features

Oscar Dario Franco Galeano scardario at gmail.com
Fri Jun 13 17:22:40 CEST 2008


Well, what Phong wrote on his previous message made me remember of something
I didn't write about in my message, he mentioned something about a python
script

Well, I tried to use the python script to rename objects to make less
difficult the process of renaming the bones, but I realized the script
doesn't work for bones, just for objects, so I had to rename one by one...

- What about if I could rename any resource(objects, bones, material, etc.)
from the outliner? it would be really great!
- It would be great too if the renaming script works also for the rest of
resources, not only for objects
- The other thing is, is it possible to add a bind/unbind all button for
activate/deactivate all the meshdeform modifiers in a mesh with just one
button?

The thing is, I have a rig with at least 10 meshdeform modifiers, when I
edit the mesh, I have to unbind and bind again everyone, one by one

Oscar
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-funboard/attachments/20080613/8c9af966/attachment.htm 


More information about the Bf-funboard mailing list