[Bf-funboard] Drawing beziers on 2D Planes

Bassam Kurdali bkurdali at freefactory.org
Sun Jun 8 00:53:42 CEST 2008


No objections from me of course :) though I don't know that we need a 2d
plane, since curves that are 2d define their own plane.

as a workaround, you can always draw your complex curves in other apps,
import them into blender, and then rig/etc.

> Using a 2D plane upon which to draw,
> My dream would be to draw freehand bezier straight lines exactly as is done in 
> Flash, no handles, no highlighted end points, no paths (aka gimp), then use the 
> mouse pointer to bend the straight lines as the artist requires to the shapes 
> required. Each closed bezier section could be seperately coloured as is in Flash.
> Once a closed 2D object is drawn, with one click the plane reshapes to the 
> external 2d shape and the end points of each line and join become vertex points.
> This way it could be very simple to develop rapid 2D models  of trees, humans, 
> animals, etc in Blender ready to apply armatures.
> My daughter creates complex 2 D scenes in Flash in 1/4 the time it takes me in 
> Blender.
> The current method of extruding verts in Blender is laborious and provides only 
> straight lines and is difficult to gnerate  outlines of, for example, a tree 
> with leaves which has alpha transparency between the leaves and branches.
> 
> TIA
> Roger
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