[Bf-funboard] time for edge goups ?
Bassam Kurdali
bkurdali at freefactory.org
Wed Feb 13 01:07:46 CET 2008
On Wed, 2008-02-13 at 01:08 +0200, Janne Karhu wrote:
> You can add "child hair particle influence dividers" i.e. parting of hair
> to the list of things that would definately benefit from edge groups. The
> current implementation is so well hidden with seam-edges that I don't
> think anyone even noticed it :)
>
> And if somebody decides to make it happen why not make face groups
> possible as well...
yes.. but though it's slightly hidden, I think material groups *are*
face groups right? you can only assign to them per face, not vertex or
edge.
>
> Janne
>
>
> On Wed, 13 Feb 2008 00:28:38 +0200, Bassam Kurdali
> <bkurdali at freefactory.org> wrote:
>
> > Hey all, it seems we're starting to get quite a few special purpose
> > edge groups, and I wonder if some cleanliness might be gained by having
> > simple edge groups that can be used multipurpose, much like vertex
> > groups.
> >
> > We currently have:
> >
> > -sharp/unsharp edges
> > -seams/not seam edges
> > -edge creases which are similar in a way to vgroups with weight
> >
> > and we might be getting a bevel modifier; if we do get edge beveling
> > as a modifier, it would be highly desirable to make it act on specific
> > groups, further, it would be nice to have some "weight" to how much
> > beveling per edge... so do we:
> >
> > -overload one of the above types of edge marking with functionality for
> > bevel
> > -add a new type of hardcoded edge groups "bevel edges"
> > -make bevel unable to act on edge selections, or use the slightly non
> > optimal vertex selections
> >
> > or
> >
> > -make edge groups generic like vgroups, and use names to refer to them?
> >
> > (you can see which I lean towards ;) ) anyway, seemed like a good
> > funboard topic, especially since 2.5 is coming up soon..
> >
> > Cheers
> > Bassam
> >
> >
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>
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