[Bf-funboard] time for edge goups ?
Pablo Vazquez - www.venomgfx.com.ar
info at venomgfx.com.ar
Wed Feb 13 00:44:41 CET 2008
On Feb 12, 2008 8:08 PM, Matt Ebb <matt at mke3.net> wrote:
> Fully agreed. Especially the way seams are handled with multiple UV
> layers right now is very shaky. It'd be much nicer to have well
> defined ways to control them.
I suggested UV layers to store the seams setup, each UV layer with its
own seams, now it's kind of annoying working with multiple UV and just
one seams setup, but this edge groups may do the work too.
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