[Bf-funboard] time for edge goups ?

Janne Karhu jhkarh at utu.fi
Wed Feb 13 00:08:12 CET 2008

You can add "child hair particle influence dividers" i.e. parting of hair  
to the list of things that would definately benefit from edge groups. The  
current implementation is so well hidden with seam-edges that I don't  
think anyone even noticed it :)

And if somebody decides to make it happen why not make face groups  
possible as well...


On Wed, 13 Feb 2008 00:28:38 +0200, Bassam Kurdali  
<bkurdali at freefactory.org> wrote:

>   Hey all, it seems we're starting to get quite a few special purpose
> edge groups, and I wonder if some cleanliness might be gained by having
> simple edge groups that can be used multipurpose, much like vertex
> groups.
> We currently have:
> -sharp/unsharp edges
> -seams/not seam edges
> -edge creases which are similar in a way to vgroups with weight
>   and we might be getting a bevel modifier; if we do get edge beveling
> as a modifier, it would be highly desirable to make it act on specific
> groups, further, it would be nice to have some "weight" to how much
> beveling per edge... so do we:
> -overload one of the above types of edge marking with functionality for
> bevel
> -add a new type of hardcoded edge groups "bevel edges"
> -make bevel unable to act on edge selections, or use the slightly non
> optimal vertex selections
> or
> -make edge groups generic like vgroups, and use names to refer to them?
> (you can see which I lean towards ;) ) anyway, seemed like a good
> funboard topic, especially since 2.5 is coming up soon..
> Cheers
> Bassam
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard

More information about the Bf-funboard mailing list