[Bf-funboard] Weight painting in current pose
arne.schmitz at gmx.net
Fri Feb 1 14:36:06 CET 2008
In oder to animate a human 3d mesh with motion capture data I have to
solve the following problem: Given a human mesh and the skeleton
structure of the mocap data loaded as an armature. a) To assign bone
weights to each vertex I first have to fit/pose the bones of the
armature correctly into the 3d mesh. b) Then, after assigning the
weights, I have to deform the skeleton and the mesh back to the original
rest pose of the input skeleton from the mocap data for proper animation.
I would like to do the skeleton deformation in the "pose mode" rather
than the "edit mode", since then i can easily save the original pose
before step a) and copy the whole pose in order to solve step b). The
weight painting however works on the "rest pose" and not on the current
pose, so as far as I understand I would have to make the current pose
(after step a) temporarily the rest pose and then do the painting.
So, to summarize: I would like to have the weight paint also in the current
pose, and not only in the rest pose.
Dipl.-Inform. Arne Schmitz Phone +49 (0)241 80-21817
Computer Graphics Group Fax +49 (0)241 80-22899
RWTH Aachen University http://www.rwth-graphics.de
Ahornstrasse 55, 52074 Aachen, Germany
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