[Bf-funboard] Suggestion: Mesh nodes

Tim Suess draknoid at gmail.com
Sun Dec 28 00:30:10 CET 2008


Fair enough. The (At all) section threw me off then. Haha.



On Sun, Dec 28, 2008 at 10:27 AM, bassam <bkurdali at freefactory.org> wrote:

> I think it's just rejected as a target for 2.5, not in toto, because 2.5
> has to limit it's goals to be doable.
> however, after the 2.5 target is complete, will be the right time to
> implement such ideas, because 2.5 has several base improvements
> (depgraph, everything is animatable, saner code) that makes this more
> possible than before.
>
> On Sun, 2008-12-28 at 10:19 +1100, Tim Suess wrote:
> > It looks like this sort of system has been looked at and rejected.
> >
> > If you have a look at the focus page ( see here:
> > http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Focus )
> >
> > Not targets (at all)
> >       * Redesign Blender's internal DataBase or data handling.
> >       * A complete new updated animation system
> >       * The Render-export API
> >       * Making everything Nodes, Node-tool trees, or Node-Modifier
> >         trees.
> >       * Allowing Blender to become configured like Maya, 3D Max, etc.
> >         You can try of course, but our focus remains on Blender
> >         artists, and giving them the best 3D tool possible.
> > But you never know, this is just the focus for 2.5. Although i do get
> > the feeling that this idea was completely rejected.
> >
> > not to burst your bubble or anything.
> >
> >
> > On Sun, Dec 28, 2008 at 10:13 AM, Michael Crawford <psyborgue at mac.com>
> > wrote:
> >         In Maya, nodes can be used for everything, not just shading.
> >          It would
> >         be great if in blender, modifiers could become node-based.  At
> >         the
> >         beginning and end of the graph there would be a "mesh in" node
> >         with
> >         one output per shape key (perhaps some for v.groups) and one
> >         "mesh
> >         out" node with similar connections.  In between, users could
> >         be free
> >         to add as many modifiers as they want, even blending between
> >         results
> >         using, for example, an average or "blender" node.
> >
> >         The advantage of this is it would get rid of the limitations
> >         of a
> >         linear modification stack. Even with multi-modifiers, it's not
> >         nearly
> >         as clear or as user friendly as a node based system.
> >
> >         In addition, it would also be nice if node attributes were
> >         animate-able.
> >         _______________________________________________
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> >         Bf-funboard at blender.org
> >         http://lists.blender.org/mailman/listinfo/bf-funboard
> >
> >
> >
> > --
> > "...television in the main is being used to distract, delude, amuse
> > and insulate us..." --  An excerpt of EDWARD R. MURROW's speech on the
> > hidden agenda of TV.
> >
> > http://gustavthemushroom.deviantart.com. (My art site/portfolio)
> > _______________________________________________
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>
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-- 
"...television in the main is being used to distract, delude, amuse and
insulate us..." --  An excerpt of EDWARD R. MURROW's speech on the hidden
agenda of TV.

http://gustavthemushroom.deviantart.com. (My art site/portfolio)
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