[Bf-funboard] Suggestion: Mesh nodes

Michael Crawford psyborgue at mac.com
Sun Dec 28 00:13:30 CET 2008

In Maya, nodes can be used for everything, not just shading.  It would  
be great if in blender, modifiers could become node-based.  At the  
beginning and end of the graph there would be a "mesh in" node with  
one output per shape key (perhaps some for v.groups) and one "mesh  
out" node with similar connections.  In between, users could be free  
to add as many modifiers as they want, even blending between results  
using, for example, an average or "blender" node.

The advantage of this is it would get rid of the limitations of a  
linear modification stack. Even with multi-modifiers, it's not nearly  
as clear or as user friendly as a node based system.

In addition, it would also be nice if node attributes were animate-able.

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