[Bf-funboard] Accidentally Quit!!

Roland Hess rolandh at reed-witting.com
Tue Dec 9 15:09:42 CET 2008


Easy to do, but it's not going to happen for two reasons:
1) Been discussed ad nauseum before. It took years to remove naked Q as 
an instant quit command. Asking people if they really want to do what 
they just said to do goes against the lead developer's interface philosophy.
2) User-definable key bindings are part of Blender 2.5, so you'll be 
able to do it yourself. Therefore, no one's going to fight the "key 
command for quit" battle now.

If it's any consolation, I personally don't think there should be a quit 
key at all. Quitting an app should require a menu selection, or even 
using system widgets (like the "X" button in Windows). Incidentally, if 
you compile your own Blender, it's a piece of cake to remove all (well, 
most) key commands for quit. Find this line in the file "editscreen.c" 
in the "src" directory:

if(okee("Quit Blender")) exit_usiblender();

and change it to:

//if(okee("Quit Blender")) exit_usiblender();

Recompile, and Ctrl-Q will no longer quit Blender under most circumstances.

My 2¢.
> Subject: [Bf-funboard] Accidentally Quit!!
>
> Hi all...
> I am aways saving. We know bad thnigs could happen, so to save all the time
> is a good habit. And we start to do it really fast!
> The problem is the Ctrl+W (Save) is really close to Ctrl+Q (Quit). I mean,
> that is not the problem, but if the quit had an option asking you before
> quit without saving, could be GREAT!!!
> I think is good to quit fast, but I preffer a safe quit then fast, like:
>
> Ctrl+Q: (saved)
> - Ok
>
> Ctrl+Q: (not saved)
> - Cancel (Default one)
> - Save and Quit
> - Quit Without Saving
>
>
> I don't know, but it looks to be easy to do and will save us from
> accidentally quit!
> What do you think?
>
>
> Cheers!
>
>   

-- 
Roland Hess
harkyman



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