[Bf-funboard] one armature to rule them all ..

horace horace3d at gmail.com
Fri Apr 18 18:58:11 CEST 2008


http://www.blenderstorm.org/qapoll/ideas/idea/99/

vote for it here! :p

On Fri, Apr 18, 2008 at 6:30 PM, Sangwoo Hong <sahngwoo at gmail.com> wrote:

> Character Studio Bipeds for 3DS Max are able to "retarget" animations
> between different bipeds even if their sizes are different and have
> different number of joints per limb.  It won't be a easy task to create
> something like this from scratch though...
>
> phong.
>
> On Thu, Apr 17, 2008 at 4:19 PM, Alex Fraser <spam at phatcore.com> wrote:
>
> > On 4/18/08, Fleeky Flanco <fleeky at gmail.com> wrote:
> > >
> > > i run into this problem a lot , i have an armature that i have made
> > > several animations for.   i want to use this armature as the basis for
> > > a bunch of animations for different humanoid meshes usually(could be
> > > any kindof mesh though) however if you go in and change the size of
> > > certain bones and such the rotation amounts arent changed to
> > > compensate for the fact that the size of the bones has changed..
> > >
> > > is there any way to auto-correct this ? it would be immensly useful
> > > for re-using armatures .. as right now when i do this i have to go in
> > > and manually alter the rotations on bones which you might as well just
> > > make a new armature and rekey everything pretty much ?
> > >
> >
> > I'm having trouble imagining the situation. Can you give an example with
> > just a few bones? Do you need this for FK or IK?
> >
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-funboard
> >
> >
>
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at blender.org
> http://lists.blender.org/mailman/listinfo/bf-funboard
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-funboard/attachments/20080418/ce048869/attachment.htm 


More information about the Bf-funboard mailing list