[Bf-funboard] one armature to rule them all ..

Alex Fraser spam at phatcore.com
Fri Apr 18 01:19:16 CEST 2008


On 4/18/08, Fleeky Flanco <fleeky at gmail.com> wrote:
>
> i run into this problem a lot , i have an armature that i have made
> several animations for.   i want to use this armature as the basis for
> a bunch of animations for different humanoid meshes usually(could be
> any kindof mesh though) however if you go in and change the size of
> certain bones and such the rotation amounts arent changed to
> compensate for the fact that the size of the bones has changed..
>
> is there any way to auto-correct this ? it would be immensly useful
> for re-using armatures .. as right now when i do this i have to go in
> and manually alter the rotations on bones which you might as well just
> make a new armature and rekey everything pretty much ?
>

I'm having trouble imagining the situation. Can you give an example with
just a few bones? Do you need this for FK or IK?
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