[Bf-funboard] one armature to rule them all ..

Fleeky Flanco fleeky at gmail.com
Thu Apr 17 21:05:31 CEST 2008


i run into this problem a lot , i have an armature that i have made
several animations for.   i want to use this armature as the basis for
a bunch of animations for different humanoid meshes usually(could be
any kindof mesh though) however if you go in and change the size of
certain bones and such the rotation amounts arent changed to
compensate for the fact that the size of the bones has changed..

is there any way to auto-correct this ? it would be immensly useful
for re-using armatures .. as right now when i do this i have to go in
and manually alter the rotations on bones which you might as well just
make a new armature and rekey everything pretty much ?

thanks for the help,

fleeky


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