[Bf-funboard] Bf-funboard Digest, Vol 44, Issue 1

ronan posnic rposnic at gmail.com
Tue Apr 8 10:37:44 CEST 2008


It worked!
After downloading the latest build from graphicall.org, which included this
rather recent revision.
Thanks,

Ronan


2008/4/7, bf-funboard-request at blender.org <bf-funboard-request at blender.org>:
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> Today's Topics:
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>    1. Output Nodes Activation/Deactivation (ronan posnic)
>    2. Re: Output Nodes Activation/Deactivation
>       (Pablo Vazquez - www.venomgfx.com.ar)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 6 Apr 2008 20:20:20 +0200
> From: "ronan posnic" <rposnic at gmail.com>
> Subject: [Bf-funboard] Output Nodes Activation/Deactivation
> To: bf-funboard at blender.org
> Message-ID:
>         <fa0c00970804061120x3c379b50o390ef259bb9b3a10 at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi, I've been working a couple of times with several output nodes and each
> time found myself very much annoyed when I had to re-render a single
> layer for minor modifications. I had to erase these output nodes,
> including
> file path and filenames, which is both harassing and a source of trouble.
>
> I was wondering if it was possible to add a simple "active/inactive"
> switch
> somewhere to have a faster and better control over layered rendering.
>
> The absence of such function is so crippling for me that I wonder if my
> workflow with Blender is correct.
>
> Therefore I apologize in advance if my post should have been adressed
> somewhere else.
>
> Regards,
>
> Ronan
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> ------------------------------
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> Message: 2
> Date: Sun, 6 Apr 2008 15:53:44 -0300
> From: "Pablo Vazquez - www.venomgfx.com.ar" <info at venomgfx.com.ar>
> Subject: Re: [Bf-funboard] Output Nodes Activation/Deactivation
> To: bf-funboard at blender.org
> Message-ID:
>         <86c0b8d0804061153j1bb6037crc7127195dbde68de at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Since Output nodes can't be muted (you know that nodes can be disabled
> with [MKEY]). I assume you have multiple fileoutput nodes, and yes..
> it can be annoying, but guess what! i just figured out a (bug?) way to
> avoid that.
>
> OK, output nodes can't be muted, even when they are in a group (groups
> can be muted), *but* if they are in a group with nodes that can be
> muted (like a RGB Curves or something), it lets you mute that group,
> and when a group is muted it skips whatever is inside (in this case,
> your fileoutput nodes) at the time of compositing.
>
> Tried it here and it works, hope this helps you
> Pablo
>
>
> On Sun, Apr 6, 2008 at 3:20 PM, ronan posnic <rposnic at gmail.com> wrote:
> > Hi, I've been working a couple of times with several output nodes and
> each
> > time found myself very much annoyed when I had to re-render a single
> > layer for minor modifications. I had to erase these output nodes,
> including
> > file path and filenames, which is both harassing and a source of
> trouble.
> >
> > I was wondering if it was possible to add a simple "active/inactive"
> switch
> > somewhere to have a faster and better control over layered rendering.
> >
> > The absence of such function is so crippling for me that I wonder if my
> > workflow with Blender is correct.
> >
> > Therefore I apologize in advance if my post should have been adressed
> > somewhere else.
> >
> > Regards,
> >
> > Ronan
> >
> > _______________________________________________
> >  Bf-funboard mailing list
> >  Bf-funboard at blender.org
> >  http://lists.blender.org/mailman/listinfo/bf-funboard
>
>
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> End of Bf-funboard Digest, Vol 44, Issue 1
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