[Bf-funboard] FFDs for UVs.

Jason van Gumster flaw at misaligned.net
Wed Nov 21 16:41:15 CET 2007


Guides could be useful, but we have essentially the same functionality
in the W-key (Align X, Align Y), don't we?

  -Fweeb

Doug Ollivier <doug at mudpuddle.co.nz> wrote:

> A draggable guide with snapping perhaps? then drag two opposite
> points and the unwrap is symmetrical?
> 
> Having guides might be handy for other things too.
> 
> 
> Matt Ebb wrote:
> > Look into pinning and using live unwrap transform, that will give
> > you loads of control. There's also proportional edit in the UV
> > editor as well.
> >
> > On Nov 21, 2007 3:24 PM, Sangwoo Hong <sahngwoo at gmail.com> wrote:
> >   
> >> Unwrapping UVs in Blender saves a lot of time.  However, it most
> >> often gives back bent and curved results which need to be
> >> straightened by hand.  It would be nice if there were FFDs in the
> >> UV Editor to make it easier to straighten out these UVs.
> >>
> >> phong.


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