[Bf-funboard] FFDs for UVs.

Matt Ebb matt at mke3.net
Wed Nov 21 05:32:03 CET 2007


Look into pinning and using live unwrap transform, that will give you
loads of control. There's also proportional edit in the UV editor as
well.

On Nov 21, 2007 3:24 PM, Sangwoo Hong <sahngwoo at gmail.com> wrote:
> Unwrapping UVs in Blender saves a lot of time.  However, it most often gives
> back bent and curved results which need to be straightened by hand.  It
> would be nice if there were FFDs in the UV Editor to make it easier to
> straighten out these UVs.
>
> phong.
>
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