[Bf-funboard] O.S. Integration and better plugin browser

Doug Ollivier doug at mudpuddle.co.nz
Sat Nov 17 15:30:20 CET 2007


"Q: Does Blender save the used fonts inside the .blend file? (I mean, if 
you use a font, save the scene and open it on a computer without the 
font, does it work?)"

If you choose to 'Pack' the file, or 'Pack' the selected font.


Alessandro Preziosi wrote:
> The improvements you suggested are not bad.
> The network neighbourhood is a must-have. I didn't know it did not 
> work in windows.
> As for the fonts, I saw something was in program for Google' 
> SummerOfCode 2007 
> (http://wiki.blender.org/index.php/BlenderDev/GSOC_2007_Ideas end of 
> the page, section "Other"), but I don't think it has been overtaken by 
> anybody.
> The font loading and preview would be good (really good if with real 
> time scene updating), but it has to be carefully thought.
> Maybe Blender should continue to give the possibility of loading fonts 
> from other directories, and not to load "system fonts" at all.
> Q: Does Blender save the used fonts inside the .blend file? (I mean, 
> if you use a font, save the scene and open it on a computer without 
> the font, does it work?)
> If so it should only save the actually used fonts of course.
>
> See you,
> Ale
>
> ----- Original Message ----
> From: Flávio Cardoso Ferreira Pontes <flaviocpontes at gmail.com>
>
> I concur.
>
> I don't think blender should use OS file browsers, but I do think the
> file browser should use the OS services, like, as i said before, the
> Network Neighbourhood in windows.
>
> The other thing I'd like to see is the font browsing by the typeface
> name in the text object and browsing plugins by name too, not opening a
> file browser everytime I have to choose a plugin or font.
>
> I'm an ubuntu user at home and these things really don't annoy me much,
> but I'm trying to advocate blender at work, where we use windows(argh!)
> in a networked environment, and these little annoyances drive the other
> designers away. Even if the workflow is WAY superior than 3dsmax
> (vanille, mind you. None of the cool plugins), the tool we use there,
> people tend to simply run away if some of the things they're used to
> simply don't work.
>
> Maybe the creation of a Asset Browser window with thumbnails, animated
> thumbnails (à la combustion), font names instead of the file names...
>
> So, these are my requests:
>
> - better asset browsing by font name;
>
> - better plugin browsing;
>
> - Windows Network Neighbourhood integrantion in the file browser.
>
> Flávio.
>
>
> Em Sex, 2007-11-16 às 13:12 +1300, Doug Ollivier escreveu:
> > I agree with the idea of having Full screen open on the File browser
> > window in all situations(if the file browser has been launched from an
> > interface button, not from the drop-down menu which allows you to
> > data-browse).
> >
> > I also agree with the below.  Importing supported filetypes is a really
> > big one and would make the import menu virtually obselete (freeing up
> > clutter).
> >
> > As for native file browser, I remember a coder making this for their 
> own
> > use (basse perhaps?).  I also would like to point to Adobe products
> > which have a little "switch to OS dialogue" and "switch to Adobe
> > dialogue" toggle so that users can choose.
> >
> > Sorry if this is a little off-topic from the original
> >
> > Doug Ollivier
> >
> > Jason van Gumster wrote:
> > > For the record, I agree with all of these things (particularly having
> > > the console in Blender's view; that would be quite nice).  Most of 
> them
> > > (aside from the console) appear to be things "around" Blender, rather
> > > than in its interface.  In this way, Blender can play nice with the
> > > native OS, but still keep cross-platform benefits.  That's 
> something I'm
> > > definitely in favor of.  My comments were specifically targeted at the
> > > suggestion to use the native OS's file browser.  That's something I
> > > don't really agree with.
> > >
> > >  -Fweeb
> > >
> > > "Campbell Barton" <ideasman42 at gmail.com 
> <mailto:ideasman42 at gmail.com>> wrote:
> > >
> > > 
> > >> Id really like to see better OS integration, spesificlly
> > >> - An easy way to manage scripts on linux (and os X aparently) - 
> At the
> > >> moment many many script bug reports are due to users running old
> > >> scripts or a mixture of old/new. If it worked like windows where by
> > >> default it used scripts in the subdirectory this would be ideal IMHO.
> > >>
> > >> - Better freedesktop (linux/solaris/bsd) support - so when you 
> install
> > >> blender, double clicking on a blend file loads it with blender.
> > >> installing could also add a blender.desktop file.
> > >> - Support for blender loading other 3d formats on double click -
> > >> dxf/obj/3ds etc...
> > >> - Review patch to have a console in blenders view. (having a separate
> > >> console is not that normal at the moment some important error 
> messages
> > >> use this)
> > >> - Move errors out of the console - Have some way to notify users when
> > >> linked libs dont load, or when files are missing, at the moment its
> > >> only printed in the console.
> > >>
> > >>
> > >> On Nov 15, 2007 8:29 PM, Jason van Gumster <flaw at misaligned.net 
> <mailto:flaw at misaligned.net>>
> > >> wrote:
> > >>   
> > >>> I disagree.  One thing I really like about Blender is that it's
> > >>> consistent across all platforms.  Whether I'm using it in Linux, on
> > >>> Windows, on a Mac, or even my mobile phone, Blender is still the
> > >>> same Blender it always is.  It's simple, effective, and consistent
> > >>> (and it has nice thumbnail images in SVN right now).  Granted, it's
> > >>> not perfect, but I think there are definitely good reasons for
> > >>> keeping it as is.
> > >>>
> > >>> For those occasions where the file browsers open in a narrow window,
> > >>> I'll either ESC to another window or simply SHIFT+SPACE to maximize
> > >>> that window; so it's really a non-issue for me.  Though, perhaps, as
> > >>> someone else mentioned, going to full screen should be the default
> > >>> behavior.
> > >>>
> > >>>  -Fweeb
> > >>>
> > >>>
> > >>> Alessandro Preziosi <lsnpreziosi at yahoo.com 
> <mailto:lsnpreziosi at yahoo.com>> wrote:
> > >>>
> > >>>     
> > >>>> I know what you mean, and I think you're right.
> > >>>> It would only take blender to use the standard OS window for
> > >>>> operations like Open and Save. Anyway I think there's a reason why
> > >>>> they made the "OPEN view" inside blender itself, like the other
> > >>>> panels, but I don't understand it. Personally I don't like it, I'd
> > >>>> prefer the "native" OS window with its icons, previews and its
> > >>>> intuitiveness. If there aren't good reasons to keep it as it is,
> > >>>> let's change it!
> > >>>>
> > >>>>
> > >>>>
> > >>>> ----- Original Message ----
> > >>>> From: Flávio Cardoso Ferreira Pontes <flaviocpontes at gmail.com 
> <mailto:flaviocpontes at gmail.com>>
> > >>>> To: bf-funboard at blender.org <mailto:bf-funboard at blender.org>
> > >>>> Sent: Thursday, November 15, 2007 12:53:43 AM
> > >>>> Subject: [Bf-funboard] O.S. Integration and better plugin browser
> > >>>>
> > >>>>
> > >>>> What I would really like to see in blender is better integration
> > >>>> with the underlying O.S.
> > >>>>
> > >>>> For instance, I would like to see the Network Neighborhood in the
> > >>>> file browser window, a proper list of fonts in the text object.
> > >>>>
> > >>>> As a designer, I find it annoying to browse the fonts by
> > >>>> filename...
> > >>>>
> > >>>> That's my wish... ;-)
> > >>>>       
> > >>> _______________________________________________
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> > >>>
> > >>>     
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