[Bf-funboard] O.S. Integration and better plugin browser

Alessandro Preziosi lsnpreziosi at yahoo.com
Fri Nov 16 18:00:36 CET 2007


Well, I'm not against blender's internal file browser at all,
but anyway I don't think it is at its best (as for now).
Maybe it's not so important, as it does its job, but it can be improved (I am talking specifically about the open and save "dialog")
As for the full screen as default, it looks like a good idea to me, but I think that the whole concept of it being just like another panel is not very logic.
When I click on [Save], I am not clicking on like View->Save_panel, I'm just asking the program to perform an operation. If it is required (as in other operations), I expect it to pop up some kind of dialog, asking directions on what I want it to do precisely.
Maybe not a "real" window, just an internal "fake" window, which, probably, should "freeze" the rest of the program until the user makes his choice. It's a bit weird and incoherent to me, for example, to be able to click on [save], and then change the save_as frame to a 3d view or to split it into 2 save_as panels... 
And it works, yes, but it's not much user-friendly, say, to a Windows accustomed user.
For example the [P] button for Parent... well wouldn't the common arrow or folder+arrow be more intuitive? And the Open and Cancel buttons are joint relatively to the directory and filename fields, which doesn't make much sense to me.
I thought about OS specific windows, only because it is usually an efficient solution for programmers, but of course it can be done inside the program itself (and with some advantages). 
I think it has to be improved if it doesn't want to look like an application made by a lazy programmer nor to scary new users.
 Not that this is a priority, anyway.
 (I precise that I haven't compiled the subversion yet, maybe it is a bit different...).

Bye,
Ale

----- Original Message ----
From: Doug Ollivier <doug at mudpuddle.co.nz>
To: bf-funboard at blender.org
Sent: Friday, November 16, 2007 12:12:00 AM
Subject: Re: [Bf-funboard] O.S. Integration and better plugin browser


I agree with the idea of having Full screen open on the File browser 
window in all situations(if the file browser has been launched from an 
interface button, not from the drop-down menu which allows you to 
data-browse).

I also agree with the below.  Importing supported filetypes is a really
 
big one and would make the import menu virtually obselete (freeing up 
clutter).

As for native file browser, I remember a coder making this for their
 own 
use (basse perhaps?).  I also would like to point to Adobe products 
which have a little "switch to OS dialogue" and "switch to Adobe 
dialogue" toggle so that users can choose.

Sorry if this is a little off-topic from the original

Doug Ollivier

Jason van Gumster wrote:
> For the record, I agree with all of these things (particularly having
> the console in Blender's view; that would be quite nice).  Most of
 them
> (aside from the console) appear to be things "around" Blender, rather
> than in its interface.  In this way, Blender can play nice with the
> native OS, but still keep cross-platform benefits.  That's something
 I'm
> definitely in favor of.  My comments were specifically targeted at
 the
> suggestion to use the native OS's file browser.  That's something I
> don't really agree with.
>
>   -Fweeb
>
> "Campbell Barton" <ideasman42 at gmail.com> wrote:
>
>   
>> Id really like to see better OS integration, spesificlly
>> - An easy way to manage scripts on linux (and os X aparently) - At
 the
>> moment many many script bug reports are due to users running old
>> scripts or a mixture of old/new. If it worked like windows where by
>> default it used scripts in the subdirectory this would be ideal
 IMHO.
>>
>> - Better freedesktop (linux/solaris/bsd) support - so when you
 install
>> blender, double clicking on a blend file loads it with blender.
>> installing could also add a blender.desktop file.
>> - Support for blender loading other 3d formats on double click -
>> dxf/obj/3ds etc...
>> - Review patch to have a console in blenders view. (having a
 separate
>> console is not that normal at the moment some important error
 messages
>> use this)
>> - Move errors out of the console - Have some way to notify users
 when
>> linked libs dont load, or when files are missing, at the moment its
>> only printed in the console.
>>
>>
>> On Nov 15, 2007 8:29 PM, Jason van Gumster <flaw at misaligned.net>
>> wrote:
>>     
>>> I disagree.  One thing I really like about Blender is that it's
>>> consistent across all platforms.  Whether I'm using it in Linux, on
>>> Windows, on a Mac, or even my mobile phone, Blender is still the
>>> same Blender it always is.  It's simple, effective, and consistent
>>> (and it has nice thumbnail images in SVN right now).  Granted, it's
>>> not perfect, but I think there are definitely good reasons for
>>> keeping it as is.
>>>
>>> For those occasions where the file browsers open in a narrow
 window,
>>> I'll either ESC to another window or simply SHIFT+SPACE to maximize
>>> that window; so it's really a non-issue for me.  Though, perhaps,
 as
>>> someone else mentioned, going to full screen should be the default
>>> behavior.
>>>
>>>   -Fweeb
>>>
>>>
>>> Alessandro Preziosi <lsnpreziosi at yahoo.com> wrote:
>>>
>>>       
>>>> I know what you mean, and I think you're right.
>>>> It would only take blender to use the standard OS window for
>>>> operations like Open and Save. Anyway I think there's a reason why
>>>> they made the "OPEN view" inside blender itself, like the other
>>>> panels, but I don't understand it. Personally I don't like it, I'd
>>>> prefer the "native" OS window with its icons, previews and its
>>>> intuitiveness. If there aren't good reasons to keep it as it is,
>>>> let's change it!
>>>>
>>>>
>>>>
>>>> ----- Original Message ----
>>>> From: Flávio Cardoso Ferreira Pontes <flaviocpontes at gmail.com>
>>>> To: bf-funboard at blender.org
>>>> Sent: Thursday, November 15, 2007 12:53:43 AM
>>>> Subject: [Bf-funboard] O.S. Integration and better plugin browser
>>>>
>>>>
>>>> What I would really like to see in blender is better integration
>>>> with the underlying O.S.
>>>>
>>>> For instance, I would like to see the Network Neighborhood in the
>>>> file browser window, a proper list of fonts in the text object.
>>>>
>>>> As a designer, I find it annoying to browse the fonts by
>>>> filename...
>>>>
>>>> That's my wish... ;-)
>>>>         
>>> _______________________________________________
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>>> Bf-funboard at blender.org
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>>>       
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