[Bf-funboard] Feature request about proportional editing
Martin Poirier
theeth at yahoo.com
Wed May 30 02:04:19 CEST 2007
--- Joe Eagar <joeedh at gmail.com> wrote:
> Claudio "malefico" Andaur wrote:
> > Hi,
> >
> > This afternoon I was remodelling a character
> (yeah, a bird in case you
> > wonder) and found out that I needed proportional
> editing to be aware of
> > seams, so those vertices beyond a seam (if that
> seam is closed) were not
> > affected by proportional editing. Something like
> the Connected mode, but
> > working on seams.
> >
> > I think this could be a feature others might enjoy
> as well, so if anyone
> > is willing to work on it or discuss it here in the
> funboard, it'll be
> > highly apreciated.
> >
> > Regards
> >
> > malefico
> >
> Well it *is* possible with current code. . .it'd
> just be nasty,
> memory-hungry code. I can give pointers on how to
> do it with current
> editmesh if someone wants to implement it. . .but I
> doubt any such thing
> will make it into svn. It'd be a local patch.
Just want to precise what Joe said VS what I said.
What would be memory hungry is the connectivity
calculations (which would be hard, as I said). If that
is out of the way (say, with bmesh), the rest is just
transform as usual.
Martin
____________________________________________________________________________________
Park yourself in front of a world of choices in alternative vehicles. Visit the Yahoo! Auto Green Center.
http://autos.yahoo.com/green_center/
!DSPAM:80,465cc053461321349032542!
More information about the Bf-funboard
mailing list