[Bf-funboard] NGons in Blender?
Karl Kühberger
kuehberger at gmx.net
Sat May 19 09:56:21 CEST 2007
Great news! Will it be part of 2.50?
Am 18.05.2007 um 19:25 schrieb Campbell Barton:
> Briggs is working on BMesh - a rewrite of editmesh that has support
> for
> true NGons and will give mesh a data structure so Silo/Wings style
> modeling is possible.
>
> Karl Kühberger wrote:
>> Hi,
>>
>> I often asked myself, why blender doesn't have NGons.
>> Are there certain reasons for using just triangles and quads?
>> I find FGons also very nice, but often I hate it, always to make
>> FGons just to get a better looking and easier to manage modell.
>>
>> Are there plans to implent NGons into Blender?
>> Or could you imagine to have something like FGon-Draw-Type?
>>
>> Karl
>>
>>
>>
>>
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> Campbell J Barton
>
> 133 Hope Street
> Geelong West, Victoria 3218 Australia
>
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