[Bf-funboard] No Torus and some ideas
Alexander Ewering
blender at instinctive.de
Tue May 15 16:00:33 CEST 2007
On Tue, 15 May 2007, Chris Burt wrote:
> I'm pretty sure you're wrong on both points Alex.
>
> I believe the torus primitive was in fact added by Campbell Barton
> through a new python script system that lets you add primitives.
Oh, yeah, that was the menu entry which always gives "Python error: Check
console" :-)
Whatever, it wasn't there in 2.43, he talks about it missing in "this
version", which would be 2.44. So, this would mean that it has been there in
2.43 ... which it wasn't...
> Additionally.. the normal he wishes to lock is transform on vertex
> normals I believe. If I'm not mistaken its available from the
> drop-down on the 3D View header.
It's not my duty to read peoples' minds... :-)
But I probably shouldn't be sending mails to mailing lists with 2
constructions and the appropriate noise taking place around me ;-)
Alexander Ewering
[ i n s t i n c t i v e . ] instinctive mediaworks
Zur Waldeshoehe 6 Tel.: 02393-220558
59846 Sundern Fax: 02393-220559
Germany xx-mail: xx-mail.com/instinctive
!DSPAM:80,4649cacd280862385741034!
More information about the Bf-funboard
mailing list