[Bf-funboard] No Torus and some ideas

Chris Burt desoto at exenex.com
Tue May 15 14:06:44 CEST 2007


I'm pretty sure you're wrong on both points Alex.

I believe the torus primitive was in fact added by Campbell Barton
through a new python script system that lets you add primitives.

Additionally.. the normal he wishes to lock is transform on vertex
normals I believe. If I'm not mistaken its available from the
drop-down on the 3D View header.

Regards,
--Chris

On 5/15/07, Alexander Ewering <blender at instinctive.de> wrote:
>
> On Tue, 15 May 2007, Patrik Andersson wrote:
>
> > Hi,
> > I just installed blender 2.44 64bit for linux (python 2.4) and
> > discovered that the torus primitive is missing in this version. I don't
> > find anything like this : add->mesh->Torus
>
> There never was such a primitive.
>
> You can build your own or, if you can live with non-uniform mesh density,
> use the Surface->Donut primitive and convert it to a mesh.
>
> > The ability to lock X/Y/Z axis during transformations is good, is it
> > possible to lock the Normal too?
>
> I assume you mean "lock rotation". It's possible to lock scale and rotation
> of objects during transforms by enabling the "Move Object Centers Only"
> Toggle in the 3d View header.
>
>
> Alexander Ewering
>
>
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