[Bf-funboard] Re: Adding Objects (settings)

Cuby cuby at ihug.co.nz
Thu Mar 29 10:26:11 CEST 2007


Yeah, that is awesome!  I like it.
On 29/03/2007, at 8:15 PM, Matt Ebb wrote:

> On 3/29/07, GSR <gsr.b3d at infernal-iceberg.com> wrote:
>> Hi,
>> doug at mudpuddle.co.nz (2007-03-28 at 2221.14 +0000):
>> > An interactive preview of the item being added would be fantastic
> ...
>> Sounds tiny and thus not so visible neither controlable, or huge and
>> then not exactly a popup, but more like a window... why not just show
>> what you will get in plain 3d view, with live update?
>
> Exactly. If we're talking large scale projects, the best thing to do
> is get Blender working more non-destructively, with realtime
> updateshappening on the actual thing you're working on. I ranted about
> this at bconf :) [1]
>
> As for creating objects, I did a little experimental proof of concept,
> using the modifier stack to have 'parametric' objects, that you can
> change interactively. It's basically using a modifier at the bottom of
> the stack to create geometry, which you could then just apply to edit
> the mesh directly, though that's not always necessary. This is a bit
> similar to how Max and Cinema 4D work. When you add an object, you can
> still manipulate things, dimensions, resolution, other parameters as a
> whole. Then if you want to edit it manually, you convert it to an
> editable mesh with a click.
>
> http://mke3.net/blender/etc/parametric_modifier-h264.mov
> http://mke3.net/blender/etc/parametric_modifier02-h264.mov
>
> Above are some screencasts of what I did in Blender. Obviously it's
> simple and rough, and if developed further, one could do things to
> clean it up like disable those generator modifiers from appearing in
> the menu, change the add object code to apply the generator modifiers
> automatically, and prevent them from being moved up and down the
> stack, and perhaps add some code that upon pressing Tab, would give
> you the option to apply that modifier and just convert it to a mesh.
> But it could serve as some kind of inspiration for something nice in
> the future...
>
> cheers
>
> Matt
>
> [1] http://video.google.com/videoplay?docid=-1021270522578100101&hl=en
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